If you come up short, your next best bet is to search the Aurora itself, specifically the cargo bay and Prawn bay. Firstly, you should do as you did with the others and scan the Mushroom Forest. There are a bunch of locations in which you can find engine fragments. As with the bridge, your best bet is to build a scanner room and follow the signal. The locations for this component are fewer than the others, being found only in the Mushroom Forest and along the Sea Treader’s Path. It’s also pretty safe, though there’s something to be said for scurrying about under the nose of a Reaper Leviathan. The reason behind this specific location is that fragments for the other components spawn here too, making your search that bit easier. Your best bet for finding these fragments is to build a scanner room near the Mushroom Forest, equip a HUD chip, then set off in search of the fragments. Bridge fragments also spawn in the Mushroom Forest, in addition to the Sea Treader’s Path. The bridge is possibly the first component for which you will find fragments, as they can spawn near the Aurora crash zone. With the HUD chip equipped, you’ll have no problem finding the fragments assuming your scanner is in range to locate them. To make things easier, you should build a scanner room and search for components. Each component will have fragments dotted about in various areas, so you’ll need to prepare for a bit of exploration. The Cyclops is no different, requiring three scans of three different components before you can build the submersible. EARLY ACCESS WARNING YADDA YADDA YADDA.In Subnautica, you must scan fragments of damaged bits of machinery in order to unlock blueprints. New caves! Option for a fade thing that stops pop-in! Added choking sound for player in smoke! Added fire-fighting music for Cyclops.? Fixed sea dragon firebreath attack damage to Cyclops? I. Oh oh oh! The UI overhaul looks nice, as do the final resource models for some of the collectable elements AND A CRABSQUID EGG WHICH I MUST IMMEDIATELY GO AND FIND. To help combat the awfulness the Cyclops now has shields and terrain scanning and threat detection and "fire suppression" and "A new holographic status display of the Cyclops shows damaged areas and onboard fire locations." This is a concerning number of mentions of fire. I mean, it doesn't say they want to attack the Seamoth more than usual but given I have been attacked in the Seamoth by a whole bunch of things - I AM LOOKING AT YOU KELP FOREST STALKER JERKS - I'd assume this update is hostility all the way down. Useful if you find yourself navigating through dangerous creatures who, thanks to this update, are now interested in attacking your beloved Cyclops!" This mode changes interior lights to red, turns off all exterior lights and moves the vessel exceedingly slow. Included in the long list of changes is a new Silent Running mode. "This update features our biggest overhaul to the Cyclops yet. Sometimes I'll move it to a different biome to act as a mobile storage facility while I wander about in the nimbler Seamoth. I don't really use my Cyclops at the moment. Sneaking is now important because of the underwater jerks trying to munch on your Cyclops. I think the silent bit only applies to the Cyclops (a big underwater craft) which you can now run silently if you want to sneak around. Ooooh! A Subnautica update! This one is called Silent Running and yet the trailer is VERY LOUD.
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